"Down Beat Down" is a rhythm infused 2.5D Side Scrolling brawler game in which music takes part of the gameplay instead of just being a regular background asset.
Project Director, Producer and Lead Designer of academic project.
Researched on rhythm-related tools for implementation in the Unity Engine such as Visualizer Studio.
Defined schedules, deadlines and milestones for project using Microsoft Excel and Google Spreadsheet software.
Did management for the Art, Animation and Design teams through the distribution of tasks needed for the project.
Worked in creation of design documentation and art and animation reference documents.